Network Designs for Multimedia Applications
 

 

 

 

  Multimedia is a term used to define many types of data and many types of transmission. Types include: text, graphics, sound, still images, moving graphics, and motion pictures. Networks used to deliver multimedia must support real-time data transfer of continuous media. Unlike other data types transfered on the network, Multimedia is sensitive and cannot handle transit delays of even a fraction of a second.

The majority of today's network multimedia applications require less than 10 Mbps for operation, so Ethernet is still an acceptable LAN medium. The problem with Ethernet is that the 10 Mbps is usually shared or divided amongst many users. Giving each desktop much less than 10Mbps.

In many cases, lack of bandwidth is not caused by a slow LAN cabling, but rather by an inefficient LAN design and segmentation. A considerable amount of bandwidth can be gained by using switches to resegment the campus LAN environment.

Here are 3 campus examples:

  1. One school has all 100 users on a shared ethernet 10BaseT network. Maybe a 16 port hub at the center that serves several other hubs in the halls. In this design, the average bandwidth per user is dropped down to100 Kbps. This network will not be able to successfully serve multimedia applications to users.
  2. The next school replaces the shared hub at the center with a 16 port switch. Then each hub or user connected to the switch gets a dedicated 10 Mbps, which yields an average of 1 Mbps or more for each of the 100 users on the network. Based on this network design, this school can run medium quality video applications.
  3. The final school has a network designed with stacked switches that allows each device to connect directly back to the central switch. Each user has a dedicated l0-Mbps connection to the LAN. With 10 Mbps of bandwidth per user, this campus can easily support high-quality network multimedia applications.

When using LAN switches to design networks to support multimedia applications, it is important to remember the following design constraints:

  • Multicast packets are basically equivalent to broadcast packets.
  • Switches flatten the network and cause broadcast packets (and multicast packets) to be flooded throughout the network.
  • Virtual LANs (VLANs) can be used to control the size and scope of the broadcast domain and, therefore, the networks on which multicast packets are sent.
  • Routers are required to allow VLANs to communicate with each other and to control the spread of multicast packets.


Ethernet


Switches

Ethernet | Multimedia | Switching | Router | VLAN | Layer 2 v Layer 3 | ATM | Resources

 


 

 

 


 
 
Site last updated: Monday, July 26, 2004 12:12 PM